///math_parallax_movement();
/*
In a universe space, things go faster when they close to you, at least they look so.
This function simply calculates the new coordinates and apply the new coordinates of
all objects.
Written by Mert SAĞLAM
*/
x += ((view_xview-old_view_xview) * ((depth)/(room_width/2)));
y += ((view_yview-old_view_yview) * ((depth)/(room_height/2)));
old_view_xview = view_xview;
old_view_yview = view_yview;
